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Gamificiation in Video Games and Business

Using strategic thinking and incentives to win the game of life.

Lewiscoaches
5 min readJan 1, 2021
Photo by Giorgio Trovato on Unsplash

Explained on the most basic level, Gamification is the application of game-design elements and game principles in non-game environments. The term non-game environment is often used to describe any human to human, or human to computer interactions that would not befit the definition of a recreational puzzle, a board or video game, or sports.

The term “Gamification” is said to have been coined in 2003 by Nick Pelling, a British computer programmer, and inventor who used the term when speaking of incentives offered in non-game environments including education, business, shopping in a supermarket, and dating.

Gamification is much more expansive than a way of thinking in a narrative context in which a gamified application can be embedded and contextualizes activities and characters in the game, and gives them meaning beyond the mere quest for points and achievements. A story can be communicated by a game’s complex storylines typical of contemporary role-playing video games (e.g., The Elder Scrolls Series), or simply by title (e.g., WarCraft). Narrative contexts can be oriented towards real, non-game contexts, or act as analogies of real-world settings. The latter can enrich boring, barely stimulating contexts, and…

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Lewiscoaches
Lewiscoaches

Written by Lewiscoaches

Book author: Self-Improvement, design, life lesson, AI, travel, health, life, business, politics, love, lifestyle, mental health, entrepreneurism - askLewis.com

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